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- > And the mists parted revealing <RFC-Invalid>
-
- <RFC-invalid>! Coool. ;-))))
-
- > > I think Doug is trying to make it work on 040 accelerators and the latest
- > > version does work on the Afterburner. But as he doesn't have one any more
- > > it might be to difficult to make it work on them. I don't know.
- >
- > Bad Mood already worked on the Afterburner without modification. We don't
- > use nasty tricks to speed up our code.
-
- Not yet, but maybe later....
-
- > >> Any opinions / objections? Will Falcon remain 68030-based forever,
- > >> or shall we all consider accelerating our birdies? To speed up,
- > >> or not to speed up... That's the Ultimate Question of Life, Universe
- > >> and Everything =) !
- > >
- > > I wouldn't say that it's 030 based anymore as the latest versions are
- > > using the DSP heavily. BTW. Doug have worked more on the texturemapping
- > and
- >
- > > now have lightning effects and z-shading (what ever that is). There is
- > > almost no drawing errors at all anymore either (better than PC Doom?).
- >
- > Z-shading is when things in the distance are darker than those up close.
- > As for the drawing errors, it's pretty much impossible to get better than
- > PC Doom since they're caused by the method used to create the BSP tree &
- > vertices defined as integers.
-
- Okey. I'm not much into this technical details. I thought it was something
- like that, but I wasn't sure.
-
- BTW. I heard that Doug have done even more now. :-)) He is remarkable!
- How does he get the time to do everything? It will be very interesting
- to see this latest version with texture mapping everywhere. :-)))
- He have also come up with a clever way to do lightning effects without no
- slowdown. :-)
-
- Keep up the good work boys. :-)
-
- //Magnus Kollberg
-
-